PhD student · Computer Science · Vanderbilt University

Nurshat Menglik

(Nulixiati Mangnike)

Machine learning for physics simulation and computer graphics.

I build learning-based methods for fluid simulation, neural representations of simulation data, and generative models for 3D content, advised by David Hyde.

Portrait of Nurshat Menglik
01

About

I am a PhD student in computer science at Vanderbilt University (expected May 2027), advised by Professor David Hyde, where I work as a research and teaching assistant. Before Vanderbilt, I earned my bachelor’s degree in computer science at Peking University. In summer 2025 I was a software engineering intern at Amazon Web Services (AWS).

My research combines machine learning with computer graphics and computational physics. Recent work includes a size-aware 3D virtual try-on pipeline built on 3D Gaussian Splatting, implicit neural representations for compressing high-resolution simulation data, physics-informed networks that improve Boussinesq flow models using compressible-flow simulations, diffusion models for 3D shape synthesis, and physics-grounded video generation. I am also interested in parallel computing and 3D computer vision. For more detail, see my resume.

Outside of research I enjoy football (soccer), drawing, cooking, photography, bodybuilding, reading and hiking.

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Research

01

Learning-augmented fluid simulation

Physics-informed neural networks that learn corrective dynamics from fully compressible simulations to improve lower-fidelity Boussinesq models, alongside implicit monolithic mixed finite element solvers for Boussinesq and compressible flow.

02

Neural representations for simulation data

Implicit neural representations that compress high-resolution 2D and 3D simulation fields while preserving fine-scale structure, fed by large-scale synthetic data pipelines built on parallel FEM solvers (FEniCS).

03

3D virtual try-on

A size-aware, photorealistic garment transfer pipeline that uses 3D Gaussian Splatting for garment reconstruction and rendering.

04

Generative models for 3D and video

Diffusion models for 3D shape synthesis across voxel, point-based and implicit representations, and physics-grounded video generation by fine-tuning vision-language models with geometric and physical priors.

03

Publications

Architecture of the 2D Fourier neural operator: Boussinesq input fields are lifted, passed through iterative Fourier layers and projected to corrected fields, trained against compressible-flow targets
JCPUnder review

A Neural Surrogate Approach for Simulating Natural Convection Problems

Nurshat Menglik, Alex Shao, David Hyde

Journal of Computational Physics

3D volume renderings of input, target and predicted flow fields with their absolute errors
PASC 2024

Toward Improving Boussinesq Flow Simulations by Learning with Compressible Flow

Nurshat Mangnike, David Hyde

Platform for Advanced Scientific Computing (PASC), 2024

Rendered close-ups of simulated tears running down a face
IEEE VR 2022

Semi-Analytical Surface Tension Model for Free Surface Flows

N. Menglik, H. Yao, Y. Zheng, J. Shi, Y. Qiao, X. He

IEEE Conference on Virtual Reality + 3D User Interfaces (IEEE VR), Poster, 2022

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Experience

  1. Aug 2022 – Present

    Research Assistant

    Vanderbilt University

    Machine learning for physics simulation and computer graphics with Prof. David Hyde: physics-informed networks for Boussinesq flow, implicit neural representations for simulation data, 3D Gaussian Splatting for virtual try-on, and generative models for 3D shapes and video.

  2. May 2025 – Aug 2025

    Software Engineering Intern

    Amazon Web Services (AWS)

    Built a user-facing analytics console for real-time visualization of deployment and usage data, backed by a secure full-stack pipeline spanning ingestion, APIs and console UI.

  3. Jul 2021 – Dec 2021

    Research Intern (remote)

    University of California, Davis

    Implemented differentiable elasticity simulations with FEM and Position-Based Dynamics for learning-based control and optimization; explored the Material Point Method for fracture simulation.

  4. Jan 2021 – Dec 2021

    Research Intern

    Institute of Software, Chinese Academy of Sciences

    Proposed a semi-analytical surface tension model and integrated it into a GPU-accelerated, CUDA-based SPH pipeline for real-time fluid simulation; contributed to the PeriDyno simulation engine.

  5. May 2020 – Dec 2020

    Undergraduate Research Assistant

    Peking University

    Implemented mesh and topology optimization for hyper-elasticity simulation; contributed to the PhysIKA physics-based simulation engine.

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Teaching, honors and skills

Teaching assistant · Vanderbilt University

  • Applied Machine Learning
    Spring 2026
  • Quantum ComputingCS 3891/5891
    Spring 2024, Spring 2025
  • Numerical MethodsCS 3891/5891
    Fall 2023, Fall 2024
  • Principles of Operating SystemsCS 3281
    Fall 2022

Honors and awards

  • Dean's Graduate Fellowship Vanderbilt University
    2022
  • Russell G. Hamilton Scholar Vanderbilt University
    2022
  • 1st Place, FortyAU Award for VR Project Vanderbilt University“Accessibility Quest” uses VR to help city designers improve urban accessibility for people with disabilities.
    2022

Skills

Languages
  • C/C++
  • Python
  • C#
  • MATLAB
  • JavaScript
  • TypeScript
ML and numerics
  • CUDA
  • PyTorch
  • TensorFlow
  • JAX
  • FEniCS
  • COMSOL Multiphysics
  • Mathematica
Graphics
  • OpenGL
  • Houdini
  • Unity
  • Blender
Spoken
  • Uyghur (native)
  • Mandarin (fluent)
  • English (fluent)